Toy Odyssey: The Lost And Found Addons
- kerssenlingwongnec
- Aug 12, 2019
- 9 min read
About This Game Toy Odyssey is a Metroidvania style action-platformer that takes you back to a world made from the nightmares of your childhood. Join Brand—an action figure that has come to life—in his fight against the darkness to save his owner, Felix. Nightmares are only the start of his troubles: Brand needs to uncover the secrets of the house before it's too late.Key Features•Unlimited replayability with procedural level generation•Metroidvania style puzzles and missions•Hard-as-nails gameplay as a dedication to the difficulty of classic games•Beautifully detailed art, reminiscent of classic 8-bit and 16-bit platformers•Over 30,000 lines of (skippable) dialog for those that want a good story•Hundreds of weapon and item upgrades with a detailed crafting system•More than 300 types of enemies, as well as seven terrifying bosses.•Base Defense gameplay mechanics: Protect the bedroom at all costs! 1075eedd30 Title: Toy Odyssey: The Lost and FoundGenre: Action, Adventure, IndieDeveloper:HikergamesPublisher:HikergamesRelease Date: 20 Sep, 2016 Toy Odyssey: The Lost And Found Addons toy odyssey the lost and found wiki. toy odyssey the lost and found android. toy odyssey the lost and found trophy guide. toy odyssey the lost and found. toy odyssey the lost and found ps4. toy odyssey the lost and found trainer. toy odyssey the lost and found test. toy odyssey the lost and found mod apk. toy odyssey the lost and found trophy guide. toy odyssey the lost and the found. toy odyssey the lost and the found. toy odyssey the lost and found review. toy odyssey the lost and found gameplay. toy odyssey the lost and found apk. toy odyssey the lost and found gameplay. toy odyssey the lost and found steam. toy odyssey the lost and found test. toy odyssey the lost and found apk. toy odyssey the lost and found trainer. toy odyssey the lost and found wiki. toy odyssey the lost and found pc. toy odyssey the lost and found download. toy odyssey the lost and found steam. toy odyssey the lost and found android. toy odyssey the lost and found review. toy odyssey the lost and found mod apk. toy odyssey the lost and found. toy odyssey the lost and found ps4 Nice Game!I recommend this!Make Viet Nam cool!. The RNG is too damn high! This game would've been fun if it wasn't for its absurd over-reliance on RNG. Everything about it is just pure, unleashed RNG with no mitigation. It's just not fun.The game plays pretty similarly to Rogue Legacy in that it's a procedurally generated (much more so than RL) Metroidvania-ish platformer roguelite where you make runs through a randomly generated house, trying to find crafting materials and blueprints and getting further and higher into the house. The higher you go, the harder it gets. One thing it does differently from RL, which I like, is that if you return to your home base alive, you will get the benefits that you would otherwise get from dying without the whole house resetting, so you can keep exploring the same house as long as you return home when your HP gets low. There are teleports that facilitate this and it works pretty well. Combat, movement and room layouts also work mostly well, though you need a few upgrades to really make your character feel good to play. The starting character is a bit crap, but once you've unlocked triple air dashes, triple jumps and +300% attack speed, which is my build, the character is much more fun to play. This is strike one, since no game should start out a boring chore until you've unlocked stuff.Strikes two, three and all the way up to 475 is the fact that everything about this game is RNG. Everything. Even the quests! Aside from a few nice quests that actually tell you where to go and what to do, every quest in the game boils down to getting lucky with RNG. They tell you to find a certain item in a certain room, or kill a certain enemy, or activate a machine in a specific room type, and you have no control over any of this. The only way to complete the quest is to just wander into that certain room and hope to get lucky. On top of that, the quest progression is just completely bonkers. It's nuts. The first few side quests you get are more appropriate for mid-game with some upgrades under your belt, so you will be stuck with them for hours until you get enough upgrades to complete them, then you can rattle off like a dozen quests which are far easier and that you completed in the meantime, then you get stuck with a few absurd ones again and then it loops like that. Stuck on the same quest for 7 hours, then when you complete that one, the quest giver has like five more you completed in the meantime. It's like they put zero thought into arranging the quests.The only other thing to do in the game, besides quests, is gather blueprints and materials, both of which are completely RNG. The material drops are controlled in that specific enemies drop specific pieces, which is nice, but there doesn't really seem to be any rhyme or reason to where these enemies spawn. Can't check the map and know that this enemy you need to farm is in the dining room and the other one is in the garage. It's just totally random, all you can do is wander around and hope that they spawn. But that's not even the worst part, no, the worst part is that they haven't programmed any mitigation whatsoever into the blueprint RNG drops, and all of them are made with the kind of crafting where you have to sacrifice the previous tier weapon to build the next tier. So if you build Sword 1 and want to build Sword 2, you have to scrap Sword 1. If you want ot make Sword 3, you scrap Sword 2. If the weapon category branches off, so there's Sword 3a and Sword 3b, you have to craft 1 and 2 for 3a and then do it again for 3b. That's okay, I guess, even if it feels sort of like a mobile game where I'm supposed to pay money to get this to go faster, but the worst part is how these blueprints drop. Since there are so many of them, you have no chance of getting them in the correct order. You will be getting Sword 15, 19, 27 and so on long before you get 2, and since you can't craft any of those without Swords 1-14 unlocked and ready to craft, they just sit there in your crafting menu and do nothing, and you end up spending 15 hours of the game using the same weak weapon until you can suddenly craft like 50 things all at once. They've tried to solve this in the laziest way possible - by just giving you a strong weapon as a quest reward early on. So not only can you not craft any of these things, there isn't even any reason to since that weapon outclasses everything (at least if you have some attack speed buffs) until you're able to start crafting endgame gear.The final nail in the coffin for this game is the fact that even if you quit out of the game in a survival status, meaning you got back home without dying and are still in the same house, the house will still reset the next time you load it. If you have any hopes of exploring the whole house, which in my opinion is a lot more fun than just resetting the house every 15 minutes, you have to do it all in one go or leave the game on. And the house is huge. Exploring all of it easily takes 3-5 hours and the fact that we're not allowed to save this progress is just inexcusable. This developer seems oblivious to the fact that people have jobs, school and other things to do and can't spend 5 hours on a run in a roguelite with no saving. It's really too bad and very disappointing. I spent 20 hours loving the basic formula of this game, and the combat once I got used to it and unlocked some additional moves, but hating how boring and distant every quest and crafting action felt. I was hoping it'd feel better once I had the blueprints and could pick what to craft, and when my character was good enough to runs straight up the house (raising the difficulty with each floor) instead of going horizontally to maximize my gain per run without dying, but it just doesn't change. It's all still just RNG, RNG and more RNG. It has the foundation of a great game, but it needs some serious rebalancing to actually be fun. It is with regret that I give up on the game, uninstall it and give it a thumbs down review.. I'm enjoying it so far. A lot of the frustrations early players will experience is because they're probably not clearing the rooms and they're running around like a headless chicken. I got about 12 days deep, just killing random mobs and upgrading my equipment, before I even got my first raid, because I was killing every potential raid mob. But it still felt devasating to lose my♥♥♥♥♥♥like that. Once you actually start getting stuff to make the game easier you'll have more fun. First of all, you get double jump. Then you're getting energy passive regain, then you get glide on your cape. Then you start to realise mechanics of the game. Hitting light switches is a thing, if you do that in every room you visit there'll be no raids. If you farm rats from the rat holes, they drop gems which is a really nice money income in a pinch. The slot machines seem rigged in your favour, you always seem to get a net gain from them with the 500 rewards being pretty common. Then you're relying on grinding chests for that blueprint you need to upgrade your sword. (probably the best weapon in game, as far as i'm aware)Then, one day, you get the backpack. Going from 6 inventory to 10 is freaking huge. Your base expands, you get lucky drops, and you're sorted. I've been enjoying this game a lot, even though after 13 hours i've failed to progress in the story at all due to the room rng. I almost did, but an enemy bugged out the room and I couldn't complete my objective, a shame, sure. I've seen the complaints and they're pretty accurate, but at it's core it's a working game with a fun, addictive upgrading system. Seeing your base upgrade around you is really neat. The roguelike dives into the home are always pretty fun. After 13 hours, I feel like things are finally coming into place for me. I finally got the luck I was needing last run and got my backpack and the sword recipe I needed to go from rank 2 to rank 5. Now all I need is bolts / cash money to upgrade my gear and this house will be mine. I would consider myself a rather impatient gamer, yet this game this kept my attention. I think that's worthy of a thumbs up in my book, a very pleasant surprise from the Bundle I got this in.. great game for a cheap price, after dying a few times you will know how to survive the night :#. Dark Souls for kids.. I'm so excited with this classical gameplay, its worthwhile. Very nice game , also addictived too :D. Honestly, I love this game. Ever since Castlevania SOTN, I've been wanting another good game that plays like it.Now this game isnt perfect, but it's just got so many things that I've been looking for that it makes up for it in my opinion. You've got lots of progression through items, upgrading your characters parts, alternate attacks ect. The game has a little bit of a roguelike feeling, you keep your character and all your progression in your little town/hub zone, whaver you would call it. But each time you die, the entire map resets and randomizes. I honestly really like it. If you get a quest that requires quite a journey, you'll have to make multiple trips without dying. You can find mouse holes and clear them out, which will act as waypoints you can quick travel between. If you ever find a mouse hole right next to your starting area, try not to die, it'll save you alot of time.One thing that I really like about the game is that your appearance changes depending on what you upgrade. I dumped alot of money into my cape early on to see what upgrades it would give me, and ran out of money on a cool looking cape. I kind of find myself neglecting my buildings just to try and find cool looking items right now lol.Anyway, I'm not very far at the moment so I'll probably update it when I find more stuff to talk about.. Having a lot of fun with this one. Addictive, lots of weapons and gear, leveling system, fun and varying enemies, quests and allies to complete/find, a base to build up and defend, procedurally generated map that changes if you die, lots of replayability, enjoyable story (love the diary pages), I could probably go on.My only complaint centers on how you upgrade the base... I fel like it should be as days pass, not as time passes. 5.5 hours for me to upgrade the workbench.... I mean, come on.. one of the best platformers in steam and a shiny gem1-random rooms everytime you start in base2-loot and crafting 3-base building 4-quests5-the theme of toys is cool6-tons of everything (monsters,weapons,skills and more)7-challenging difficulty 8-there is a story9-so addictive10\/10
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